readme update

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2026-04-15 10:54:08 +03:30
parent a1acd221a0
commit ae7d82a542

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@@ -63,7 +63,7 @@ then embed with
The engine generates a voxel world using chunk columns.
The suspiciouslysimple pipeline:
The surprisingly simple pipeline:
1. `SurfaceGenerator` decides if a voxel is solid.
2. `ChunkColumn` stacks chunks vertically.
@@ -123,7 +123,7 @@ bit = (row >> x) & 1
```
Since we use 1 bit instead of a whole struct, one could argu the memory usage is ~32× lower.
Important, because RAM now costs $800 for 16 GB. that's like fifty bucks per gigabyte, and I'm not emotionally prepared for that.
Important, because RAM now costs $800 for 16 GB. that's like fifty bucks per gigabyte.
Materials are handled at the meshing/registry layer, not in voxel storage.