readme update
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@@ -63,7 +63,7 @@ then embed with
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The engine generates a voxel world using chunk columns.
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The suspiciously‑simple pipeline:
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The surprisingly simple pipeline:
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1. `SurfaceGenerator` decides if a voxel is solid.
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2. `ChunkColumn` stacks chunks vertically.
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@@ -123,7 +123,7 @@ bit = (row >> x) & 1
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```
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Since we use 1 bit instead of a whole struct, one could argu the memory usage is ~32× lower.
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Important, because RAM now costs $800 for 16 GB. that's like fifty bucks per gigabyte, and I'm not emotionally prepared for that.
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Important, because RAM now costs $800 for 16 GB. that's like fifty bucks per gigabyte.
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Materials are handled at the meshing/registry layer, not in voxel storage.
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