diff --git a/README.md b/README.md index c09d5ca..c7997cd 100644 --- a/README.md +++ b/README.md @@ -63,7 +63,7 @@ then embed with The engine generates a voxel world using chunk columns. -The suspiciously‑simple pipeline: +The surprisingly simple pipeline: 1. `SurfaceGenerator` decides if a voxel is solid. 2. `ChunkColumn` stacks chunks vertically. @@ -123,7 +123,7 @@ bit = (row >> x) & 1 ``` Since we use 1 bit instead of a whole struct, one could argu the memory usage is ~32× lower. -Important, because RAM now costs $800 for 16 GB. that's like fifty bucks per gigabyte, and I'm not emotionally prepared for that. +Important, because RAM now costs $800 for 16 GB. that's like fifty bucks per gigabyte. Materials are handled at the meshing/registry layer, not in voxel storage.