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fastvoxel/build.sh

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#!/bin/bash
# Exit on error
set -e
# Configuration
GODOT_PROJECT="../minekoloft" # relative path to Godot project
LIB_NAME="fastvoxel" # your library name
DEST_LINUX="$GODOT_PROJECT/addons/fastvoxel/bin/linux"
DEST_WINDOWS="$GODOT_PROJECT/addons/fastvoxel/bin/windows"
# Build for Linux (native)
echo "Building for Linux (native)..."
cargo build --release
# Copy the shared library
TMP="$DEST_LINUX/lib${LIB_NAME}.so.tmp"
cp "target/release/lib${LIB_NAME}.so" "$TMP"
mv "$TMP" "$DEST_LINUX/lib${LIB_NAME}.so"
# Optional: Cross compile for Windows (if needed)
# Uncomment the following lines if you have the Windows target installed
# echo "Building for Windows (cross-compile)..."
# cargo build --release --target x86_64-pc-windows-gnu
# mkdir -p "$DEST_WINDOWS"
# cp "target/x86_64-pc-windows-gnu/release/${LIB_NAME}.dll" "$DEST_WINDOWS/"
# echo "Copied to $DEST_WINDOWS"
echo "Done."