messy state

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2026-03-12 19:25:03 +03:30
commit a47f1f9818
30 changed files with 2791 additions and 0 deletions

108
src/chunk/chunk.rs Normal file
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use godot::prelude::*;
pub const CHUNK_SIZE: i32 = 32;
pub const ARR_SIZE: usize = CHUNK_SIZE.pow(3) as usize;
// 32x32x32 = 32768 bits, stored in u32s (32 bits each) = 1024 u32s
pub const BITPACKED_SIZE: usize = ARR_SIZE / 32;
#[derive(Debug)]
pub struct Chunk {
// Bitpacked voxel data: 0 = air, 1 = solid
pub voxels: Vec<u32>,
// WORLD COORDINATES
pub world_position: (f64, f64, f64),
modified: bool,
}
impl Chunk {
/// pos_z and pos_x are `world` coordinates of the chunk, inside the world
pub fn new(world_pos_x: f64, world_pos_y: f64, world_pos_z: f64, size: Vector3i) -> Self {
Chunk {
voxels: vec![0u32; BITPACKED_SIZE],
world_position: (world_pos_x, world_pos_y, world_pos_z),
modified: false,
}
}
#[inline]
pub fn get_voxel_index(&self, local_pos: Vector3i, chunk_size: Vector3i) -> usize {
((local_pos.x * chunk_size.y * chunk_size.z) + (local_pos.y * chunk_size.x) + local_pos.z)
as usize
}
#[inline]
pub fn is_voxel_within_bounds(&self, local_pos: Vector3i, chunk_size: Vector3i) -> bool {
local_pos.x >= 0
&& local_pos.x < chunk_size.x
&& local_pos.y >= 0
&& local_pos.y < chunk_size.y
&& local_pos.z >= 0
&& local_pos.z < chunk_size.z
}
#[inline]
pub fn get_voxel(&self, local_pos: Vector3i, chunk_size: Vector3i) -> bool {
debug_assert!(
self.is_voxel_within_bounds(local_pos, chunk_size),
"Voxel position {:?} out of chunk bounds",
local_pos
);
let index = self.get_voxel_index(local_pos, chunk_size);
debug_assert!(
index < ARR_SIZE,
"Voxel index {:?} out of chunk bounds",
index
);
// Get the u32 containing this bit and the bit position within it
let word_index = index / chunk_size.x as usize;
let bit_index = index % chunk_size.x as usize;
(self.voxels[word_index] & (1 << bit_index)) != 0
}
pub fn set_voxel(&mut self, voxel_pos: Vector3i, is_solid: bool, chunk_size: Vector3i) {
debug_assert!(
self.is_voxel_within_bounds(voxel_pos, chunk_size),
"Voxel position {:?} out of chunk bounds",
voxel_pos
);
let index = self.get_voxel_index(voxel_pos, chunk_size);
let word_index = index / chunk_size.x as usize;
let bit_index = index % chunk_size.x as usize;
if is_solid {
self.voxels[word_index] |= 1 << bit_index;
} else {
self.voxels[word_index] &= !(1 << bit_index);
}
self.modified = true;
}
pub fn fill(&mut self, is_solid: bool) {
let fill_value = if is_solid { u32::MAX } else { 0 };
self.voxels.fill(fill_value);
self.modified = true;
}
pub fn get_position(&self) -> (f64, f64, f64) {
self.world_position
}
pub fn get_world_bounds(&self, chunk_size: Vector3i) -> (Vector3, Vector3) {
let (x, y, z) = self.world_position;
let min = Vector3::new(
(x * chunk_size.x as f64) as f32,
(y * chunk_size.y as f64) as f32,
(z * chunk_size.z as f64) as f32,
);
let max = Vector3::new(
((x + 1.0) * chunk_size.x as f64) as f32,
((y + 1.0) * chunk_size.y as f64) as f32,
((z + 1.0) * chunk_size.z as f64) as f32,
);
(min, max)
}
}